/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Ossirian
 SD%Complete: 0
 SDComment: Place holder
 SDCategory: Ruins of Ahn'Qiraj
 EndScriptData */

#include "ScriptPCH.h"
#include "ruins_of_ahnqiraj.h"

enum Yells {
    SAY_SURPREME2 = -1509019,
    SAY_SURPREME3 = -1509020,
    SAY_RAND_INTRO1 = -1509021,
    SAY_RAND_INTRO2 = -1509022,
    SAY_RAND_INTRO3 = -1509023,
    SAY_RAND_INTRO4 = -1509024, //possibly old?
    SAY_AGGRO = -1509025,
    SAY_SLAY = -1509026,
    SAY_DEATH = -1509027
};

class boss_ossirian: public CreatureScript {
public:
    boss_ossirian() :
            CreatureScript("boss_ossirian") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_ossirianAI(pCreature);
    }

    struct boss_ossirianAI: public ScriptedAI {
        boss_ossirianAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        InstanceScript *pInstance;

        void Reset() {
            if (pInstance)
                pInstance->SetData(DATA_OSSIRIAN_EVENT, NOT_STARTED);
        }

        void EnterCombat(Unit * /*who*/) {
            if (pInstance)
                pInstance->SetData(DATA_OSSIRIAN_EVENT, IN_PROGRESS);
        }

        void JustDied(Unit * /*killer*/) {
            if (pInstance)
                pInstance->SetData(DATA_OSSIRIAN_EVENT, DONE);
        }
    };
};

void AddSC_boss_ossirian() {
    new boss_ossirian();
}
